The only real limit with the Everdrive 64 is the size of the SD card you use. With Everdrive 64 you can play games released in your region, import games from other regions, homebrew games, unreleased games, hacks of games and even NES games. It's a much more authentic experience as the games run 100% like they should without any of the problems that emulation brings. You simply download the games you want, drag and drop them onto an SD card, put this SD card into your Everdrive 64, and then play them. The device is very user-friendly and requires no software to use. It's similar in some ways to an emulator, only you play your Nintendo 64 games on your actual Nintendo 64 system instead of on your computer. The Everdrive 64 is a flash cart developed by the Ukrainian programmer Krikzz. Everdrive 64 is one of the best things you can buy for your Nintendo 64 system and this page will cover everything you need to know about the device. Now, that same quality and near limitless potential is available for your Nintendo 64. For years this very word has meant an endless world of possibilities for owners of earlier home consoles. The code is available for anyone to add stuff in their own fork if you want something changed.Everything and More about the Everdrive 64Įverdrive. If you request a change and I say "no", please don't have a conniption. You can also ask questions about the romhack. You can make suggestions, but please read the features page first (i know it's long) so you know what is in the romhack already, and what I don't plan on adding. The romhack can be considered complete in this state, but I am open to some other features I wrote down being added when I have time. There may or may not be some additional areas added (mostly postgame) in the future. For example, if you have different in-game battle options chosen on each cartridge, the battles will desync.) (They seem to work decently between PureRGB roms but I have not done exhaustive testing. But I cannot guarantee trading or battling over link cable work perfectly. Report bugs here: Download latest version here: Romhack's wiki (learnsets, other data you may want to know while playing): Romhack's full feature list (including many screenshots): Romhack's general info, credits, etcetera: Read the features page for a huge list of every change I made to the original games. Read the general info page for a more complete summary of the romhack. I am going to be linking to github pages a lot, because that's where the info about this romhack is maintained and kept up to date. The good ones are still good.Ĭonvenience features were added like an entire new pokedex mode for checking the effects of moves you've seen called the MOVEDEX. When I say rebalanced, I mean improve the bad pokemon, not nerf good ones. Many pokemon/moves were rebalanced with the intention of making every pokemon useful or at least fairly usable. Many bugfixes/quality of life enhancements were made.Ī large amount of in-game options for gameplay and visuals / audio are provided.īeta content was added where I felt it made sense, and some new postgame areas (some hard to find) were added. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games. This is a purist's enhancement of Pokemon Red/Green/Blue based on the pokered disassembly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |